|| One of the greatest challenges facing educators today is that of engaging a wide and diverse group of students. Students come to the learning experience with varying degrees of motivation, commitment, ability, and learning styles or approaches. Azriel et al (2005, p9) say 'regardless of age or economic, ethnic, or social background, people understand the language of play'. Games offer a medium for students to explore and interrogate information in a fun and interactive way. This type of animated learning environment is critical for engaging students in the learning given the prominence of iPods, game boys, play stations and a wide variety of highly entertaining and Sci-fi television in young people's lives today. A passive learning environment will not stimulate them as they are used to greater pace and interactivity in life in general and so it is natural that they will need excitement and interactivity to support their learning. Biggs (2003, p. 79) says; 'Being active while learning is better than being inactive'.